Read this once before you score a live game. It covers the handful of things that trip up a new scorer — not everything the app does, which is in the full guide.
Do this before anything else. Twenty minutes here is worth more than any amount of reading, including this page.
You already have a game for it. Every new school starts with one on its dashboard called SAMPLE — both teams invented, a real half of football already in it, sitting at halftime. It is marked PRESEASON, so nothing you do in it touches your season totals.
Three things, in this order. The Getting started card on your dashboard follows the same order.
| Step | What matters |
|---|---|
| Customize | Logo and colors. Square, PNG, transparent background — the same logo is drawn in a square slot on the dashboard, the crew view, the broadcast overlays and the printed recap, and a white box behind a crest shows up in all four. Your primary color is picked up from the logo automatically; white is almost always the right secondary, because it is the one that stays readable on every background an overlay lands on. |
| Roster | Three columns: number, name, position. A header row is fine. Nothing else in the sheet — no blank rows, no totals. |
| New game | Have the opponent's roster to hand before you start. You will be asked for it partway through. |
Every play is the same four questions, and after a quarter or so your hands stop needing to think about them.
| Question | Where | |
|---|---|---|
| 1 | What kind of play? | The ladder down the left |
| 2 | Who? | The picker at the top of the panel |
| 3 | How far? | The yards box, or the calculator |
| 4 | What happened after? | Touchdown, fumble, spot |
Then Review play, read the sentence it produces, and Save. Reading the sentence is the habit worth building: it is written in plain English precisely so that a wrong entry looks wrong.
The review card also raises anything it can see is missing. A completed pass with no receiver gets NO RECEIVER SELECTED in amber above the sentence: the yards will still count for the team and for the passer, but nobody is credited with the catch. It is a warning, not a refusal — you can go back and pick the receiver, or save it as it stands and move on. An incompletion is never flagged, because there is nothing to credit.
When a play hands the ball to the other team, the app puts a short amber card where the confirm box just was, headed NEW DRIVE SPOTTED AT, and states in plain football what it now believes: Red Stick ball, 1st & 10 at Bayou Gators 40.
It is not a question and it blocks nothing. If that sentence is right — and it usually is — ignore it and start the next play. It costs you no tap at all. The line under it says as much: starting the next play accepts this spot.
If it is wrong, fix it there and then, in whichever way is quickest: −1 and +1 for a yard or two either way, the two team buttons to move it to the other side of the field, or type the yard line straight into the box. Then Adjust spot.
Two things worth knowing about it. It appears on a new drive — possession actually changing hands — and not on a new series for the same team, such as a muffed kick they recover themselves. And adjusting the spot does not create a drive of its own, so you can nudge it, look again, and nudge it a second time without leaving anything behind in the reports.
This is the cheapest moment in the whole game to catch a wrong spot. Everything downstream — the field graphic, the yardage checks, the drive summary, whether the app can tell you a gain is impossible — is measured from it, and once the next play is in, the wrong spot has been baked into that play too.
Two moments make a new scorer think something is broken. Neither is.
Whenever the ball changes hands you must give a side of the field and a yard line. Review play refuses without both and says which is missing.
This one is worth understanding rather than just obeying. The spot is not really a statistic — it is what every later yardage check depends on. Without it the app has no idea where the ball is, so it stops being able to tell you that a 40-yard gain from the opponent's 12 is impossible. A missing spot does not lose a number; it stops wrong numbers being caught.
Which is also why the app shows you the spot back, in words, the moment the play is saved — see the spot nudge in section 3. The refusal here and the nudge there are the same concern from both ends: one makes sure a spot exists, the other makes sure it is the right one.
The guided kickoff needs a kicker and a direction. The direction is the only thing that tells the app which way each team is going, and it alternates by quarter from that one answer.
Two things about penalties catch people out, and neither is obvious from the panel.
On an accepted penalty the play is wiped out entirely. A back who ran eight yards before holding was called gets no attempt and no yards — not eight, and not the four he had made when the foul happened. The down replays.
Most fouls are marked off from where the ball started. A foul during a play often is not — it comes off the spot where the foul happened.
Tick Enforce from spot of foul and give a side and a yard line. A back runs 8 from your 30, holding at the 34: the ten yards come off the 34, so the ball ends on the 24. A net six, not ten. Leave the toggle off and it marks off from the 30 and puts the ball on the 20, which is not where the officials will spot it.
Some fields say optional and mean it. Knowing which is which is what lets you keep up during a fast drive.
| Field | Skip it and… |
|---|---|
| The clock | Nothing is blocked. That possession is simply not counted toward
time of possession. Enter it at each change and TOP works;
skip it and TOP is incomplete rather than wrong.
The label tells you which moment it wants. Possession does not change at the whistle on most turnovers, so the box names the moment instead of just saying “Clock”: when the punt was fielded, when the ball was intercepted, when it was recovered. A turnover on downs says plain “Clock”, because there the whistle is the moment. Read the board at the moment it names and the return's seconds land with the team that made the return; read it after the runner is down and they go to the team that just lost the ball. Kickoffs fill themselves in. The clock is stopped before every kickoff, so the app knows the value and puts it in the box with a note saying where it came from — a full quarter at the open of a half, the clock at the score during the game. Leave it alone unless the board actually showed something different. |
| The returner | The return still counts for the team. Only the individual credit is lost. |
| Tackled by | The play is unaffected. Only that tackler's count is missed. This includes coverage tackles on kickoffs and punts — those now credit the tackler and name him in the log line, the same as a tackle from scrimmage. |
| The spot | Not optional. See above. |
Two habits make it survivable. Read the board, do not remember it — if you did not actually see the clock, leave the box empty rather than putting in a number that feels about right. An empty box makes TOP incomplete, which is honest; a guess makes it wrong, which is not. And take the warnings seriously: if the app says the value you entered is earlier than the last one recorded, it is telling you the two cannot both be true. It will save it if you insist, because sometimes you are right and it is not. Usually it is worth a second look.
StatChat follows NFHS, which matches NCAA on the points below and differs from the NFL. If you have watched a lot of professional football these will feel wrong at first, and they are not.
Two things worth showing your broadcast people before the first game, because both save you being interrupted mid-drive.
Crew view is a live read-only page. Anyone with the link can watch the score, the current drive and the leaders update as you enter plays, on any device. It is built for a phone.
Broadcast setup holds every overlay and data feed — XML for a scoreboard, HTML pages for vMix browser inputs. Hand those links to whoever runs the switcher and they can build their graphics before game day.
Both are reached from the ⋮ menu on the game's row on your dashboard, along with Set as ON AIR — the switch that tells every one of those feeds which game they are reading. It sits second in that menu, straight under Game setup, in the same blue as Crew View and Score summary, because the three of them are the broadcast block: ON AIR is what makes the other two live.
On the game setup screen, under the likely starters, is a collapsed section marked BROADCAST ONLY. Fill in your offense, defense and special teams there and three starting-lineup overlays have something to show — a proper lineup card, in one column or two, without your crew building one.
It takes a few minutes and it is entirely optional. Two things worth knowing before you decide:
Do it Monday or Tuesday with the rest of the game setup, not Friday afternoon. The lineup can still be edited right up to kickoff — and after it, on a game already being scored — because officials change a lineup late and so do coaches.
The overlays are ordinary web pages with transparent backgrounds. Your switcher points a browser input at one and it keys straight over the programme feed — nothing to install, no data mapping. The quickest way to understand what your crew is getting is to look at one yourself, and a sample game is a good thing to look at it with. Either will do, but the finished one (SAMPLE FINAL) has a whole game in it, so every tile on every overlay has something to show.
&debug=1 to the end.&debug=1. The overlay's
background is transparent so it keys straight over video — but that means
in a plain browser tab you cannot see where the panel actually ends. The content
reads fine; the edges do not. That switch drops a solid background behind it so
you can see its real shape and judge how it will sit over your programme feed.
Leave it OFF in the address you hand your switcher, or you will key a
near-black rectangle to air where the transparency should be.Ready for the detail? The full guide covers everything this page skips.
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