StatChat

Tips for your first game

Read this once before you score a live game. It covers the handful of things that trip up a new scorer — not everything the app does, which is in the full guide.

Would rather watch it? The StatChat channel on YouTube. Short how-to videos covering the same ground — setting a game up, entering plays, fixing a mistake, getting the broadcast overlays on screen.

1. Practice first, on a game that does not count

Do this before anything else. Twenty minutes here is worth more than any amount of reading, including this page.

You already have a game for it. Every new school starts with one on its dashboard called SAMPLE — both teams invented, a real half of football already in it, sitting at halftime. It is marked PRESEASON, so nothing you do in it touches your season totals.

  1. Open the SAMPLE row on your dashboard
  2. Click CREW VIEW (red, top right) to see the halftime screen your broadcast crew sees — it opens in its own tab
  3. Back on the game page, click Start 2nd half and work through the guided kickoff
  4. Log plays, deliberately varied — rushes, a sack, a punt, a fumble, an interception, a field goal. Enter realistic situations rather than random ones; the rhythm only makes sense that way
  5. Press Quarter marker to move to the 4th, then End game to finish it
  6. Back on the dashboard, read the Game recap, Score summary and Stat package. Recap and stat package only appear once a game is final, which is why finishing it matters
  7. When you are done, delete it: the menu at the end of its row, then Delete game
Do not use Reset game on the sample. Reset does not put it back — it DELETES every play in the game and leaves it empty, which for the sample means losing the half of football that makes it worth practising on. It cannot be undone. If you want to start the sample again, you cannot; delete it and make your own practice game instead.
Making your own practice game — once the sample is gone, or if you would rather use your own roster: create a game, call it Demo, tick This is a preseason game so it stays out of your season totals, and upload any roster for the opponent; whose does not matter. Reset game is genuinely useful on one of those, because you entered the plays yourself and can enter them again. Note that reset is not offered on a game marked FINAL — finish a practice game and you will need Unlock to edit before you can clear it.
The best practice there is: find one of your school's games from last year on YouTube and enter the stats while you watch. That is exactly how this app was tested during development. Nothing else prepares you as well, because nothing else moves at the speed a real game moves.
The dashboard with the Getting started card
The Getting started card tracks what a new school still needs to do and disappears once it is all done. Underneath it, a See what you get card links into the finished sample game — that one is a tour rather than a checklist, and it goes away by itself once you create a game of your own.

2. Before kickoff

Three things, in this order. The Getting started card on your dashboard follows the same order.

StepWhat matters
Customize Logo and colors. Square, PNG, transparent background — the same logo is drawn in a square slot on the dashboard, the crew view, the broadcast overlays and the printed recap, and a white box behind a crest shows up in all four. Your primary color is picked up from the logo automatically; white is almost always the right secondary, because it is the one that stays readable on every background an overlay lands on.
Roster Three columns: number, name, position. A header row is fine. Nothing else in the sheet — no blank rows, no totals.
New game Have the opponent's roster to hand before you start. You will be asked for it partway through.
The Customize team page
Your primary color is picked from the logo automatically. White is almost always the right secondary, because it stays readable on every background an overlay lands on. The line under Choose file says what kind of file works best — square, PNG, transparent background.
New game setup with starters chosen
Naming likely starters is optional, but it is what makes the pickers short in the first quarter. Anyone else you enter during the game joins the list as you go.
The opponent roster section
When two opponents share a jersey number the app asks once, here, rather than mid-drive. Answering now is the difference between a tap and a decision while the clock runs. The opponent logo at the foot of this panel wants the same kind of file as your own — square, PNG, transparent background — and the line under Choose logo says so.
Positions decide who appears where. Quarterbacks show in the passer list, backs and receivers in the carrier list, kickers in the kickoff picker. A player with no position, or a position the app does not recognize, will not appear in any of them — which is the single most common reason a scorer cannot find somebody mid-play.
A roster after upload, with unit badges
Each player picks up a unit badge from their position. Check these after an upload — a misaligned spreadsheet column shows up here as a wrong badge.
The game page before kickoff
Before you press Start game the whole rail is dimmed and only Start game is live. Nothing is broken — a play cannot be entered into a game that has not begun.

3. The rhythm of a play

Every play is the same four questions, and after a quarter or so your hands stop needing to think about them.

QuestionWhere
1What kind of play?The ladder down the left
2Who?The picker at the top of the panel
3How far?The yards box, or the calculator
4What happened after?Touchdown, fumble, spot

Then Review play, read the sentence it produces, and Save. Reading the sentence is the habit worth building: it is written in plain English precisely so that a wrong entry looks wrong.

The review card also raises anything it can see is missing. A completed pass with no receiver gets NO RECEIVER SELECTED in amber above the sentence: the yards will still count for the team and for the passer, but nobody is credited with the catch. It is a warning, not a refusal — you can go back and pick the receiver, or save it as it stands and move on. An incompletion is never flagged, because there is nothing to credit.

A rush being entered
A rush: play type, carrier, yards. Three taps and a number.
Entering a rush by the two spots instead of the yardage
The same rush entered the other way: give where he was tackled and the app works out the yards. Useful when you saw the spot but not the gain — which is most of the time from a press box.
A kickoff return entered as two spots
A return is two spots, never a typed number. Fielded at, returned to, and the app shows what it worked out underneath. The clock at the foot of this panel now arrives already filled in with a note saying where the number came from — on a kickoff the clock is stopped, so it is derived rather than guessed. Change it only if the board actually showed something else. Tackled by on this panel is the cover man — naming him credits the tackle to the kicking team and puts his name in the log line, the same as a tackle from scrimmage.
The confirm card after Review play
Read this sentence before saving. It is the cheapest error check in the app. On a play that changes possession the clock box appears here too, and its label names the moment — “Clock when the ball was intercepted” on this one, “when the punt was fielded” on a punt, “when it was recovered” on a fumble. That is the reading it wants, not the clock after the whistle. See section 6.

After you save: the spot nudge

When a play hands the ball to the other team, the app puts a short amber card where the confirm box just was, headed NEW DRIVE SPOTTED AT, and states in plain football what it now believes: Red Stick ball, 1st & 10 at Bayou Gators 40.

It is not a question and it blocks nothing. If that sentence is right — and it usually is — ignore it and start the next play. It costs you no tap at all. The line under it says as much: starting the next play accepts this spot.

If it is wrong, fix it there and then, in whichever way is quickest: −1 and +1 for a yard or two either way, the two team buttons to move it to the other side of the field, or type the yard line straight into the box. Then Adjust spot.

The side buttons carry team names, not “own” and “opp”. That is deliberate. Which side of the 50 a spot is on is the single thing scorers transpose, and it is much harder to transpose Red Stick and Bayou Gators than it is to transpose two words that both mean “a 40-yard line”.

Two things worth knowing about it. It appears on a new drive — possession actually changing hands — and not on a new series for the same team, such as a muffed kick they recover themselves. And adjusting the spot does not create a drive of its own, so you can nudge it, look again, and nudge it a second time without leaving anything behind in the reports.

This is the cheapest moment in the whole game to catch a wrong spot. Everything downstream — the field graphic, the yardage checks, the drive summary, whether the app can tell you a gain is impossible — is measured from it, and once the next play is in, the wrong spot has been baked into that play too.

The new-drive spot nudge after a change of possession
The nudge, straight after saving a change of possession. Read the bold line. If it matches what you saw, do nothing and carry on — Dismiss is there for tidiness, not because anything is waiting on you.

4. When the app says no

Two moments make a new scorer think something is broken. Neither is.

The spot, at a change of possession

Whenever the ball changes hands you must give a side of the field and a yard line. Review play refuses without both and says which is missing.

This one is worth understanding rather than just obeying. The spot is not really a statistic — it is what every later yardage check depends on. Without it the app has no idea where the ball is, so it stops being able to tell you that a 40-yard gain from the opponent's 12 is impossible. A missing spot does not lose a number; it stops wrong numbers being caught.

Which is also why the app shows you the spot back, in words, the moment the play is saved — see the spot nudge in section 3. The refusal here and the nudge there are the same concern from both ends: one makes sure a spot exists, the other makes sure it is the right one.

The still-needed message on an incomplete spot
An interception, with the ensuing-drive spot still blank. Press Review play now and it refuses, naming what is missing — a side of the field, a yard line, or both.

The kickoff, at the start of a half

The guided kickoff needs a kicker and a direction. The direction is the only thing that tells the app which way each team is going, and it alternates by quarter from that one answer.

The guided kickoff refusing without a direction
Picked a kicker but not a direction. The message says so rather than the button quietly doing nothing.
The same kickoff with both answers given
Both answered, and Save kickoff goes through. Direction is the only thing telling the app which way each team is going, and it alternates by quarter from this one answer.

5. Flags

Two things about penalties catch people out, and neither is obvious from the panel.

The play does not count

On an accepted penalty the play is wiped out entirely. A back who ran eight yards before holding was called gets no attempt and no yards — not eight, and not the four he had made when the foul happened. The down replays.

So enter the penalty instead of the play, not as well as it. Entering both leaves a rusher credited with yardage he did not gain, and that number looks perfectly reasonable in a stat line, which is what makes it worth being careful about.

Where the yards come off

Most fouls are marked off from where the ball started. A foul during a play often is not — it comes off the spot where the foul happened.

Tick Enforce from spot of foul and give a side and a yard line. A back runs 8 from your 30, holding at the 34: the ten yards come off the 34, so the ball ends on the 24. A net six, not ten. Leave the toggle off and it marks off from the 30 and puts the ball on the 20, which is not where the officials will spot it.

On a kickoff, enter the kickoff first with its ending spot set to wherever the penalty will be enforced from, then add the penalty.

6. What is optional, and what it costs

Some fields say optional and mean it. Knowing which is which is what lets you keep up during a fast drive.

FieldSkip it and…
The clock Nothing is blocked. That possession is simply not counted toward time of possession. Enter it at each change and TOP works; skip it and TOP is incomplete rather than wrong.

The label tells you which moment it wants. Possession does not change at the whistle on most turnovers, so the box names the moment instead of just saying “Clock”: when the punt was fielded, when the ball was intercepted, when it was recovered. A turnover on downs says plain “Clock”, because there the whistle is the moment. Read the board at the moment it names and the return's seconds land with the team that made the return; read it after the runner is down and they go to the team that just lost the ball.

Kickoffs fill themselves in. The clock is stopped before every kickoff, so the app knows the value and puts it in the box with a note saying where it came from — a full quarter at the open of a half, the clock at the score during the game. Leave it alone unless the board actually showed something different.
The returner The return still counts for the team. Only the individual credit is lost.
Tackled by The play is unaffected. Only that tackler's count is missed. This includes coverage tackles on kickoffs and punts — those now credit the tackler and name him in the log line, the same as a tackle from scrimmage.
The spot Not optional. See above.
When you fall behind, skip the optional fields and keep the plays. A game with every play and some missing tacklers is a good game. A game missing three plays is not, and no amount of detail elsewhere repairs it.

Time of possession is only as good as your clock entries

Time of possession relies 100% on the accuracy of what the scorer types. It is calculated from your clock entries and from nothing else. The app cannot see the scoreboard, and it has no way to tell a correct entry from a plausible wrong one.

Each possession's time is the difference between the clock you entered when that team got the ball and the clock you entered when they lost it. Those readings chain: the end of one possession is the start of the next. So a single wrong entry — a transposed digit, a clock read a beat late, the wrong quarter — does not just spoil one drive. It makes one team's total too high and the other's too low by the same amount, and every possession after it inherits the error. One bad entry anywhere in the game invalidates the whole time of possession calculation.

Nothing else in the app works this way. A missed tackler costs you that tackler. A wrong clock costs you the entire TOP number for both teams, and it will still look perfectly reasonable on the report.

Two habits make it survivable. Read the board, do not remember it — if you did not actually see the clock, leave the box empty rather than putting in a number that feels about right. An empty box makes TOP incomplete, which is honest; a guess makes it wrong, which is not. And take the warnings seriously: if the app says the value you entered is earlier than the last one recorded, it is telling you the two cannot both be true. It will save it if you insist, because sometimes you are right and it is not. Usually it is worth a second look.

7. Five things that are not NFL rules

StatChat follows NFHS, which matches NCAA on the points below and differs from the NFL. If you have watched a lot of professional football these will feel wrong at first, and they are not.

The app already applies all five. You do not have to remember them while scoring — they are here so that the numbers make sense when somebody compares them against a professional broadcast and asks why they differ.

8. Your crew

Two things worth showing your broadcast people before the first game, because both save you being interrupted mid-drive.

Crew view is a live read-only page. Anyone with the link can watch the score, the current drive and the leaders update as you enter plays, on any device. It is built for a phone.

Broadcast setup holds every overlay and data feed — XML for a scoreboard, HTML pages for vMix browser inputs. Hand those links to whoever runs the switcher and they can build their graphics before game day.

Both are reached from the menu on the game's row on your dashboard, along with Set as ON AIR — the switch that tells every one of those feeds which game they are reading. It sits second in that menu, straight under Game setup, in the same blue as Crew View and Score summary, because the three of them are the broadcast block: ON AIR is what makes the other two live.

Crew view mid-game
Crew view, mid-game. Nobody needs to ask you the score. Note the TOP figure beside each team's timeouts — that number is built from nothing but the clock values you typed, so it is the one on this screen worth glancing at to check yourself against the scoreboard.

Give the crew a lineup the day before

On the game setup screen, under the likely starters, is a collapsed section marked BROADCAST ONLY. Fill in your offense, defense and special teams there and three starting-lineup overlays have something to show — a proper lineup card, in one column or two, without your crew building one.

It takes a few minutes and it is entirely optional. Two things worth knowing before you decide:

Do it Monday or Tuesday with the rest of the game setup, not Friday afternoon. The lineup can still be edited right up to kickoff — and after it, on a game already being scored — because officials change a lineup late and so do coaches.

Try an overlay before game day

The overlays are ordinary web pages with transparent backgrounds. Your switcher points a browser input at one and it keys straight over the programme feed — nothing to install, no data mapping. The quickest way to understand what your crew is getting is to look at one yourself, and a sample game is a good thing to look at it with. Either will do, but the finished one (SAMPLE FINAL) has a whole game in it, so every tile on every overlay has something to show.

  1. On the dashboard, open the menu on the game's row and choose Set as ON AIR. Do this first — every overlay reads whichever game is on air, and with nothing on air they all come up empty. It is the most common reason a graphic looks broken.
  2. From the same menu, open Broadcast setup.
  3. Copy the address for Team stats + leaders (portrait) — the tall narrow one, built for a lower-third or a side slot, with the leaders stacked and your team on top.
  4. Paste it into a browser tab and add &debug=1 to the end.
  5. Enter a play in the game and watch the panel change.
Why &debug=1. The overlay's background is transparent so it keys straight over video — but that means in a plain browser tab you cannot see where the panel actually ends. The content reads fine; the edges do not. That switch drops a solid background behind it so you can see its real shape and judge how it will sit over your programme feed. Leave it OFF in the address you hand your switcher, or you will key a near-black rectangle to air where the transparency should be.
Live now, or the season so far. The Team stats + leaders panels read the game that is on air and repoll, so they are current whenever the director cuts to them. The six leaders (season) panels read finished games only, so they will not change under a director mid-game — and they will be empty until you have finished at least one real game.
Take it back off air when you are done. Same menu — the entry becomes ● Take OFF AIR in red once a game is on. A sample game left on air is what every one of these feeds will still be reading on the night you actually need them.
Play entry itself wants a laptop or an iPad. Open a game on a phone and you will get a notice saying so. You can continue anyway, but the buttons stack into a column and the play panel drops below the fold, which is how a wrong number gets saved. Crew view, recaps and reports are all fine on a phone.

Ready for the detail? The full guide covers everything this page skips.

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